Psychology

Showing 161–176 of 213 results

Title & Subtitle Abstract Contributors Pages Year Purchase
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Learning, Play, and Parenting

Conflicting Needs in a Busy, Busy World

From: i-Minds, 2nd edition

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With a little walk through history, and a little more developmental theory, I will explore larger cultural shifts in parenting and family systems, expand on the blurred lines of learning and … 22 $2.20 Add
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The Party Game

Sign Reading

From: The Power Manual

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The Party game comes from the field of theater. Actors play it to learn the subtle differences in status between characters — how they manifest and are transformed. The purpose of this game … 4 $0.40 Add
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Chapter 14

Porn

From: Float Like a Butterfly, Drink Mint Tea

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Wood describes his inroduction to porn and his strange relationship with it. Quitting porn wasn’t the biggest struggle of the month, however. Wood’s health was still suffering, and … 9 $0.90 Add
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Raleigh, North Carolina

From: Fighting For Space

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This chapter throws light on the small town of Raleigh, North Carolina, where activists Robert Childs, Minister Michelle Mathis, Steve Daniels and many others worked around the law and came up … 18 $0.18 Add
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Share Our Stories: Storytelling and Witnessing

From: Catch the Fire

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Readings in section 3 of this titles provide examples of guided activities to engage with participants of all ages. This reading explores different storytelling excercises that can be used in a … ; 12 $1.20 Add
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Socialization

Child's Play

From: i-Minds, 2nd edition

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In this chapter, I will start a discussion on how, in the name of discipline, safety, and humaneness, i-tech has found yet another niche. How, for better or for worse, i-tech is now the principal … 21 $2.10 Add
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The Stand, Sit, Kneel Game

Deconstruction

From: The Power Manual

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The Stand, Sit, Kneel game is from the field of theater. Actors play it to learn how to amplify the status differences in scenes and reflect shifts in status. The purpose of this game is to … 4 $0.40 Add
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Chapter 15

Credit Cards

From: Float Like a Butterfly, Drink Mint Tea

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Wood explains how credit cards were more a vessel to acquiring other vices than being a vice. Setting boundaries on how credit cards would be used was the fight at hand. 4 $0.40 Add
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Join the Chorus: Music Rhythm and Dance

From: Catch the Fire

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Readings in section 3 of this titles provide examples of guided activities to engage with participants of all ages. This reading provides a list of music an rhythm based actividies with case … ; 19 $1.90 Add
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The Good, the Bad, and the Neutral

From: i-Minds, 2nd edition

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In this chapter and those following, I will continue to build on these arguments but also build further upon the argument of the importance of people: that i-tech should not replace human … 20 $2.00 Add
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The Tongue Twister Game

Reconsruction

From: The Power Manual

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The Tongue Twister game is from the field of theater. Actors play it to learn how to be in tune with their stage partner. The purpose of this game is to use the signs of interactions to tell a … 5 $0.50 Add
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Building on Strengths

From: Catch the Fire

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Readings in section 4 of this titles provide additional tips on facilitation in community activities, with a particular emphasis on engaging with diverse and multigenerational groups. ; 5 $0.50 Add
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Chapter 16

Gossip

From: Float Like a Butterfly, Drink Mint Tea

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Communcation and sharing stories is natural for humans, Wood notes, before explaining how gossip can have similarities to the highs and lows of other addictions. Though tempted early on, Wood … 8 $0.80 Add
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Of Games and Gaming

From: i-Minds, 2nd edition

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I am going to go a bit deeper exploring the specifics of the supposed benefits of gaming as they relate to learning. Within this I’m going to put a microscope over some of the gaming … 17 $1.70 Add