Addictions

Showing 65–80 of 97 results

Title & Subtitle Abstract Contributors Pages Year Purchase
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Raleigh, North Carolina

From: Fighting For Space

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This chapter throws light on the small town of Raleigh, North Carolina, where activists Robert Childs, Minister Michelle Mathis, Steve Daniels and many others worked around the law and came up … 18 $0.18 Add
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Socialization

Child's Play

From: i-Minds, 2nd edition

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In this chapter, I will start a discussion on how, in the name of discipline, safety, and humaneness, i-tech has found yet another niche. How, for better or for worse, i-tech is now the principal … 21 $2.10 Add
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Chapter 15

Credit Cards

From: Float Like a Butterfly, Drink Mint Tea

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Wood explains how credit cards were more a vessel to acquiring other vices than being a vice. Setting boundaries on how credit cards would be used was the fight at hand. 4 $0.40 Add
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The Good, the Bad, and the Neutral

From: i-Minds, 2nd edition

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In this chapter and those following, I will continue to build on these arguments but also build further upon the argument of the importance of people: that i-tech should not replace human … 20 $2.00 Add
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Chapter 16

Gossip

From: Float Like a Butterfly, Drink Mint Tea

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Communcation and sharing stories is natural for humans, Wood notes, before explaining how gossip can have similarities to the highs and lows of other addictions. Though tempted early on, Wood … 8 $0.80 Add
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Of Games and Gaming

From: i-Minds, 2nd edition

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I am going to go a bit deeper exploring the specifics of the supposed benefits of gaming as they relate to learning. Within this I’m going to put a microscope over some of the gaming … 17 $1.70 Add
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Chapter 17

Sugar

From: Float Like a Butterfly, Drink Mint Tea

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Wood notes how difficult it is to quit sugar, especially with its ubiquity in everyday life and the general lack of support when accomplishing one’s goal. Changing one’s habits was … 6 $0.60 Add
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The Good, the Bad, and the Ugly

Esports and the Business of Gaming

From: i-Minds, 2nd edition

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We need more fun in our lives. But, when gaming morphs into obsession, replaces and supersedes multiple forms of physical and mental leisure activity, adversely starts to affect physical health, … 16 $1.60 Add
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Beyond Illusions

Spatial Planning, Arbitrary Learning, and Geolocation Skills

From: i-Minds, 2nd edition

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Excessive screen usage (gaming and beyond) is highly related, if not correlated, with the development of anxiety, depression, and ailments on the obsessive-compulsive spectrum. So here I present … 20 $2.00 Add
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Chapter 18

Social Media

From: Float Like a Butterfly, Drink Mint Tea

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Wood compares two equations: the number of hours on the Apollo mission over eleven years and the number of combined hours humanity spent on social media in 2019. Quitting social media isn’t … 14 $1.40 Add
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Breaking the Trance

From: i-Minds, 2nd edition

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Media feeds were no longer resembling information distribution (fun or otherwise) they were starting to sound a lot like propaganda. Everything was now far too sweet to taste like truth and now … 16 $1.60 Add
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Chapter 19

Smartphone

From: Float Like a Butterfly, Drink Mint Tea

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Wood details many of the problems linked to cellphones, though specifically smartphones. Health afflictions, mental health, relationships, car crashes, as well as other unsettling statisitics. As … 16 $1.60 Add