Adolescent Development

Showing 49–64 of 84 results

Title & Subtitle Abstract Contributors Pages Year Purchase
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Leadership 2.0

From: Peacemakers

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Examines what our leaders need to do in the peace process complete. Includes interviews with Paul Martin, Kim Campbell and Jody Williams. 19 $1.90 Add
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Of Systems and Process

From: i-Minds, 2nd edition

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We want to teach children not only how to use technologies, but how to choose technologies, and how to make them. We also want to teach them the caveats including biological hijacking and … 24 $2.40 Add
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Say It With Art: Visuals Arts And Crafts

From: Catch the Fire

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Readings in section 3 of this titles provide examples of guided activities to engage with participants of all ages. This reading provides a list of visual arts and crafts projects with lists of … ; 19 $1.90 Add
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Back to Biology

Peigenetics and Vestibular Regulation

From: i-Minds, 2nd edition

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Epigenetics simply means is how our individual genetics mix with all the potential influences in our individual environment. As we are increasingly learning, epigenetics are not only important, … 16 $1.60 Add
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Paint With Words: Creative Writing and Poetry

From: Catch the Fire

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Readings in section 3 of this titles provide examples of guided activities to engage with participants of all ages. This reading provides a list of creative writing and poetry activities with … ; 16 $1.60 Add
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From i-Kids to i-Brains

From: i-Minds, 2nd edition

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In this chapter, I would like to speak to my greater concern. Not changes in temporary brain state(s), or vulnerabilities that leave us all somewhat liable, not even the differences in … 17 $1.70 Add
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Raise the Curtain: Theater Improvisation

From: Catch the Fire

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Readings in section 3 of this titles provide examples of guided activities to engage with participants of all ages. This reading provides a list of performace and improvization based activities … ; 23 $2.30 Add
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Imagine Change: Issues-Oriented Theatre

From: Catch the Fire

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Readings in section 3 of this titles provide examples of guided activities to engage with participants of all ages. This reading explores ways in which performance can be used to allow … ; 7 $0.70 Add
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Learning, Play, and Parenting

Conflicting Needs in a Busy, Busy World

From: i-Minds, 2nd edition

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With a little walk through history, and a little more developmental theory, I will explore larger cultural shifts in parenting and family systems, expand on the blurred lines of learning and … 22 $2.20 Add
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Share Our Stories: Storytelling and Witnessing

From: Catch the Fire

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Readings in section 3 of this titles provide examples of guided activities to engage with participants of all ages. This reading explores different storytelling excercises that can be used in a … ; 12 $1.20 Add
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Socialization

Child's Play

From: i-Minds, 2nd edition

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In this chapter, I will start a discussion on how, in the name of discipline, safety, and humaneness, i-tech has found yet another niche. How, for better or for worse, i-tech is now the principal … 21 $2.10 Add
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Join the Chorus: Music Rhythm and Dance

From: Catch the Fire

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Readings in section 3 of this titles provide examples of guided activities to engage with participants of all ages. This reading provides a list of music an rhythm based actividies with case … ; 19 $1.90 Add
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The Good, the Bad, and the Neutral

From: i-Minds, 2nd edition

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In this chapter and those following, I will continue to build on these arguments but also build further upon the argument of the importance of people: that i-tech should not replace human … 20 $2.00 Add
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Building on Strengths

From: Catch the Fire

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Readings in section 4 of this titles provide additional tips on facilitation in community activities, with a particular emphasis on engaging with diverse and multigenerational groups. ; 5 $0.50 Add
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Of Games and Gaming

From: i-Minds, 2nd edition

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I am going to go a bit deeper exploring the specifics of the supposed benefits of gaming as they relate to learning. Within this I’m going to put a microscope over some of the gaming … 17 $1.70 Add
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The Good, the Bad, and the Ugly

Esports and the Business of Gaming

From: i-Minds, 2nd edition

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We need more fun in our lives. But, when gaming morphs into obsession, replaces and supersedes multiple forms of physical and mental leisure activity, adversely starts to affect physical health, … 16 $1.60 Add